Sunny
An alarm app paired with NFC technology that forces you out of bed to defeat habitual snoozing — built and tested with real users across UCLA's campus.
- Role
- Co-Founder & Lead Developer
- Dates
- March 2026 — June 2026
- Capabilities
- Product experimentation · NFC / hardware-software integration · User research · Go-to-market testing · Founder-led growth
01
Problem / Opportunity
Nearly half of Americans snooze their alarm on over 80% of their mornings — snoozing is habitual, not intentional. On a college campus, three things compound it: sleep inertia from endless snoozing and doom-scrolling, sleep schedules wrecked by class and event timing, and shared dorms where one roommate's snooze habit becomes everyone's problem.
02
Role & Team
Co-Founder & Lead Developer
Co-founded with Hannah He and Alex Cismaru.
03
Process & Timeline
Designed an alarm flow that only disarms when the user taps an NFC tag placed away from the bed, forcing a physical action to fully wake up. Ran the product through repeated rounds of testing with UCLA students, using direct feedback to refine the alarm behavior and onboarding.
04
Technical Approach
Paired a mobile alarm application with NFC tag scanning as the unlock mechanism, requiring physical movement to disable the alarm rather than a screen tap.
05
Key Decisions
Chose a physical NFC sticker over a purely software solution — a screen tap is too easy to do half-asleep, so the app doesn't count you as awake until you've physically gotten up to it. Went to market through in-person channels first — tabling, door-to-door sales, a matcha pop-up bundle — rather than paid ads, treating early sales conversations as user research.
06
Challenges & Iteration
Three challenges recurred through the quarter: finding people whose sleep habits actually made them want to change (a bad sleep schedule alone wasn't enough — motivation mattered more), continuously fixing bugs and refining the UI and sticker design and cost, and figuring out the sales motion itself — pricing, product-market fit, and the supply chain for the physical stickers.
07
Results & Outcomes
100+ stickers sold and 73 app downloads across UCLA's campus
9 five-star reviews from early users
Sold 100+ stickers and reached 73 app downloads and 226 app page views, with 9 five-star reviews. Ran go-to-market through direct, in-person channels — Bruinwalk tabling (40+ sold), door-to-door sales in the dorms (30+ sold), a matcha pop-up bundle, and free samples to grow the early user base — alongside organic Instagram growth.
08
Reflection
The biggest surprise came out of user research: the assumption going in was that snoozing itself was the core problem, but interviewing 12 potential users surfaced a more specific, counter-intuitive one — roommates disturbing each other's sleep with their alarms. That reframed the sticker from an individual habit-breaker into a shared-space problem, and changed how we pitched and sold it in person.